C64 DTV (PAL) Cheat bzw. Trainer Pokes

Hier die Cheat-Pokes, die ich für den C64 DTV (PAL Version) herausgefunden habe. Die PAL-Version wird in Deutschland und in Europa verkauft. Die Cheat-Pokes werden größtenteils nicht für die NTSC (USA)-Version funktionieren.

Wer keine Tastatur an seinen C64DTV gelötet hat, der muss folgendermaßen vorgehen, um die Cheat-Pokes anwenden zu können: Viel Spaß beim Spielen...
--- Nebulus : unendlich Leben und Zeit
LOAD "NEB*"
POKE 32979,36
POKE 46729,0
SYS 32768
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--- Uridium : unendlich Leben
LOAD "UR*",1,1
POKE 3452,0
SYS 2304
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--- Zynaps: unendlich Leben
LOAD "ZY*",1,1
POKE 47106,189
SYS 51712
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--- Paradroid: unsterblich
LOAD "PARA*",1,1
POKE 5182,234
POKE 5183,234
SYS 4096
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--- Jumpman Junior: unendlich Leben
LOAD "JM*",1,1
POKE 39914,173
SYS 50079
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---Cybernoid 1: unendlich Leben
LOAD "CYBERNOID",1,1
POKE 28870,165
SYS 2084
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---Cybernoid 2: unendlich Leben
POKE 43,0: POKE 44,128
LOAD "CYBERNOID2",1,1
POKE 20205,165: POKE 54693,173: POKE 54995,173
SYS 1968
Mein Kommentar zu Cybernoid 2 (englisch):
SYS 1968? That's tricky, 'coz it is in memory range of screen buffer (1024-2023). If you load Cybernoid, you will see, that it borrow some bytes from screen buffer :) To proof: POKE 1968, 24 brings the ahhhh!
But SYS 1968 will crash after pressing fire in game. I think Cybernoid II will write (and of course try to use) his routines in basic memory range (2048 +) too. And loading from Basic will overwrite this range after loading Cybernoid II and returning to Basic prompt. Poke 43,0: Poke 44,128 bends the basic start vector to 32768 (RAM-Start) and does the trick: crash will prevent and game will work -with "Lives: 4" forever.
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---Ranarama: always full energy
POKE 37104,96
POKE 33969,234
POKE 33970,234
SYS 32768	
!! crashes after approx. 10 mins
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---Exolon: 255 lives
POKE 2114,255
SYS 2061
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---Firelord: 99 lifes, no decrement at normal death
LOAD "FIRELORD",1,1
POKE 3740,99
POKE 5721,238
RUN (OR SYS 2304)
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